
After all, there are three checkpoints here, contrary to Slippery Climb, which only has one. Yeah, it’s hard, but it’s not that hard to beat normally. It’s a shame they left it out of the game, as it only would have made an already excellent game better. I must say this is the hardest and quite possibly the best Crash Bandicoot level ever. In this beta there’s no music or gems, the Brio boss fight is unbeatable, Tawna’s colour scheme is different, the “TNT Crates” are “POW Crates”, there’s a different Cortex Power Entrance, a couple of removed robot enemies, an harder design of Sunset Vista and Different Crate Placement! Thanks a lot to HPZr :)Īlso, an unused level was found hidden in the game’s code: as we can see from a video in GarlandTheGreat’s Youtube channel, that area is completely playable: In June 2009, Psx-Collector shared with Crash Mania some screens and info from an early playable demo that he found. For more informations you can check the Crash Mania website, that has donated these images for the U64 Archive! And Papu Papu (the large man with the club) has a yellow hair ornament, instead of a blue one. The Aku Aku mask in the pineapple screenshot is different too. There’s a pineapple, a strawberry and a green fruit which is hard to recognize. Crash usually only picks up the same type of fruit in the game (they’re called Wumpas, and look a bit like apples), but in those beta screenshots there are a lot of different fruits. įrom these old screens we can see some changes in the development, like a different boss bar or different colors for the characters and the background.

In April that year the game went Alpha and was officially unveiled to the public in May of 1996 at the Electronic Entertainment Expo, where it was well received. Sony officially became publisher of the game during March 1995. Crash Bandicoot was the main focus of the Naughty Dog team during its development, so much so that ideas for another game, Al O. The development of this game took place entirely in Los Angeles, California, after the entire staff had moved there from Boston, Massachusetts. Crash was released in North America in 1996, but the development started in August 1994 with the title character, Crash, being designed by Charles Zembillas and Joe Pearson.


Crash Bandicoot is a platform game published by Sony Computer Entertainment and developed by Naughty Dog for the PlayStation.
